Like other Super Troops, the Super Bowler takes up greater Housing Space, has higher stats, and also costs more to train
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A New Super Troop & More!
Super Bowler is the perfect damage dealer for those funnel kill-teams or clearing Defenses that are just outside the range of your regular Bowlers. With that extra bounce of his bowling ball, the amount of devastation you can deliver makes the Super Bowler the new Kingpin. Yes...that was one last bowling term.
QUALITY OF LIFE IMPROVEMENTS
Additionally, we’ve got a couple Quality of Life improvements we’ll also be releasing in this update. Check them out below!
Gain XP for Donating Troops in Wars & War Leagues
You will now gain XP when you donate Troops during Wars and War Leagues, but not during Friendly Wars. The amount of XP earned is based on the donated Troops at the start of the Battle Day. Farming XP by removing donations and repeatedly requesting troops will not be possible. All XP from Troop donations are earned when Preparation Day ends. The amount of XP gained is the same as for other donations.
Hero Skin Randomizer
When enabled, the Hero Skin Randomizer will randomly apply a different Hero Skin each time you load your Home Village, choosing from a list of skins you’ve selected to be on rotation.
The Hero Skin Randomizer can be activated from the Hero Skin UI, found on each pedestal of your available Heroes. Setting the Randomizer to “On”, you will need to select which of your unlocked skins you want in rotation. Any skins not selected will be excluded from the Randomizer’s cycle.
Therefore, if there are certain skins from your collection you wish not to be randomly applied when you load your Home Village, simply leave that skin deselected.
Once you’ve selected the Hero Skins you want in rotation, each time you load your Home Village the Hero Skin Randomizer will apply a different random skin from your selection to your available Heroes. Loading your Home Village occurs after events such as doing an attack or visiting another player’s Village. It’s just like having your favorite music playlist on shuffle!
"Support A Creator" Improvements
If you want to support your favorite Clash of Clans Content Creator, we’ve made that feature even more accessible. In the Clash Shop, simply hit the Supercell Creator Club logo “C” to enter the Creator Code of the Content Creator you wish to support. Additionally, if you’re already supporting a Content Creator, the logo will have a green tick above it indicating your support is currently active.
API Changes
For those of a more technical disposition, we’ve added a couple changes to our public API:
Clan war opt-in/opt-out status is now present as the warPreference (in/out) property in the /players/{playerTag} response in the Clash of Clans API. The property is only present if a player is in a Clan.
The maximum number of attacks available per war participant is now present as the attacksPerMember property in the /clans/{clanTag}/currentwar and /clans/{clanTag}/warlog responses in the Clash of Clans API. As this is something new that we started tracking for Clans' war histories, friendly wars that took place before the introduction of this feature will lack this property.
New Levels & Balance Changes!
Hey Chief!
Over the next couple days, we’ve got a few things we’d like to introduce that will be released in the Autumn update. Today’s sneak peek is about the upcoming balance changes, bug fixes, and new levels for Troops and Defenses. So without further delay, let’s jump right in!
BALANCE CHANGES
We’ve been keeping an eye on the meta and we review game data extensively when making balance changes. Based on our reviews as well as receiving feedback from our community, watching countless replays from the Championship Qualifiers, and also numerous content on Youtube and elsewhere, we believe these balance changes will be welcome ones indeed!
Inferno Dragon
The ramp-up speed of Inferno Dragon’s beam attack has been slowed down by 0.2 seconds. This means it takes slightly longer for its attack to reach max damage output.
Dragon Rider
Dragon Rider’s range has been reduced by 0.5 tiles. With this change, the range of Dragon Rider’s attacks has been shortened, which means it will need to move into closer range of its target in order to use its ranged attack
Mighty Yak
Splash damage has been removed from the Mighty Yak’s attacks.
NEW LEVELS
As mentioned earlier, this update is full of new levels for Defenses and new levels for a handful of Troops, including a new level for everyone favorite mohawked, bludgeon-wielding, porcine jockey - Hog Rider. That’s right! It’s time to break out your hammer, grab your hog, and yell at the top of your lungs, “HOOOOOG RIIIDAAAAAAH ”
* Spawns 11 total Yetimites
Finally, we are unlocking 50x more Wall segments for Town Hall 14 players to upgrade to level 15.
BUG FIXES
Game | Clash of Clans |
File Name | clash of clans_14_211_0.apk |
Total Size | 175.35 MB |
Latest Version | 14.211.0 |
Minimum Android Version Required | Android 4.4+ |
Update | 27-09-2021 |
Developer | Supercell |
INTRODUCING: SUPER BOWLER
Welcome to the Clash of Clans Bowling Lane! In the international rules for bowling, a ‘Strike’ is when all 10 pins are knocked down. A ‘Turkey’ is 3 Strikes in a row, and a ‘Six Pack’ doesn’t mean you 3-Starred both of your War attacks! It means you got 6 Strikes in a row!
What better way to guarantee you’ll never have to deal with a 7-10 Split than with this brand new unit who joins our ever-growing list of upgradeable Super Troops!
Like other Super Troops, the Super Bowler takes up greater Housing Space, has higher stats, and also costs more to train. However, the Super Bowler has an extra advantage over his non-Super colleague. When Super Bowler attacks, his rock ball bounces one extra time for a total of 3 impacts of damage.
Check out his beefy stats:
Welcome to the Clash of Clans Bowling Lane! In the international rules for bowling, a ‘Strike’ is when all 10 pins are knocked down. A ‘Turkey’ is 3 Strikes in a row, and a ‘Six Pack’ doesn’t mean you 3-Starred both of your War attacks! It means you got 6 Strikes in a row!
What better way to guarantee you’ll never have to deal with a 7-10 Split than with this brand new unit who joins our ever-growing list of upgradeable Super Troops!
Like other Super Troops, the Super Bowler takes up greater Housing Space, has higher stats, and also costs more to train. However, the Super Bowler has an extra advantage over his non-Super colleague. When Super Bowler attacks, his rock ball bounces one extra time for a total of 3 impacts of damage.
Check out his beefy stats:
Level |
TH Level |
DPS | HP |
Training Cost |
Housing Space |
4 | 12 | 170 | 1600 | 700 DE | 30 |
5 | 13 | 185 | 1800 | 875 DE | 30 |
6 | 14 | 200 | 2000 | 1000 DE | 30 |
Super Bowler is the perfect damage dealer for those funnel kill-teams or clearing Defenses that are just outside the range of your regular Bowlers. With that extra bounce of his bowling ball, the amount of devastation you can deliver makes the Super Bowler the new Kingpin. Yes...that was one last bowling term.
Additionally, we’ve got a couple Quality of Life improvements we’ll also be releasing in this update. Check them out below!
Gain XP for Donating Troops in Wars & War Leagues
You will now gain XP when you donate Troops during Wars and War Leagues, but not during Friendly Wars. The amount of XP earned is based on the donated Troops at the start of the Battle Day. Farming XP by removing donations and repeatedly requesting troops will not be possible. All XP from Troop donations are earned when Preparation Day ends. The amount of XP gained is the same as for other donations.
Hero Skin Randomizer
When enabled, the Hero Skin Randomizer will randomly apply a different Hero Skin each time you load your Home Village, choosing from a list of skins you’ve selected to be on rotation.
The Hero Skin Randomizer can be activated from the Hero Skin UI, found on each pedestal of your available Heroes. Setting the Randomizer to “On”, you will need to select which of your unlocked skins you want in rotation. Any skins not selected will be excluded from the Randomizer’s cycle.
Therefore, if there are certain skins from your collection you wish not to be randomly applied when you load your Home Village, simply leave that skin deselected.
Once you’ve selected the Hero Skins you want in rotation, each time you load your Home Village the Hero Skin Randomizer will apply a different random skin from your selection to your available Heroes. Loading your Home Village occurs after events such as doing an attack or visiting another player’s Village. It’s just like having your favorite music playlist on shuffle!
"Support A Creator" Improvements
If you want to support your favorite Clash of Clans Content Creator, we’ve made that feature even more accessible. In the Clash Shop, simply hit the Supercell Creator Club logo “C” to enter the Creator Code of the Content Creator you wish to support. Additionally, if you’re already supporting a Content Creator, the logo will have a green tick above it indicating your support is currently active.
For those of a more technical disposition, we’ve added a couple changes to our public API:
Clan war opt-in/opt-out status is now present as the warPreference (in/out) property in the /players/{playerTag} response in the Clash of Clans API. The property is only present if a player is in a Clan.
The maximum number of attacks available per war participant is now present as the attacksPerMember property in the /clans/{clanTag}/currentwar and /clans/{clanTag}/warlog responses in the Clash of Clans API. As this is something new that we started tracking for Clans' war histories, friendly wars that took place before the introduction of this feature will lack this property.
New Levels & Balance Changes!
Hey Chief!
Over the next couple days, we’ve got a few things we’d like to introduce that will be released in the Autumn update. Today’s sneak peek is about the upcoming balance changes, bug fixes, and new levels for Troops and Defenses. So without further delay, let’s jump right in!
BALANCE CHANGES
We’ve been keeping an eye on the meta and we review game data extensively when making balance changes. Based on our reviews as well as receiving feedback from our community, watching countless replays from the Championship Qualifiers, and also numerous content on Youtube and elsewhere, we believe these balance changes will be welcome ones indeed!
Inferno Dragon
The ramp-up speed of Inferno Dragon’s beam attack has been slowed down by 0.2 seconds. This means it takes slightly longer for its attack to reach max damage output.
Dragon Rider
Dragon Rider’s range has been reduced by 0.5 tiles. With this change, the range of Dragon Rider’s attacks has been shortened, which means it will need to move into closer range of its target in order to use its ranged attack
Mighty Yak
Splash damage has been removed from the Mighty Yak’s attacks.
NEW LEVELS
As mentioned earlier, this update is full of new levels for Defenses and new levels for a handful of Troops, including a new level for everyone favorite mohawked, bludgeon-wielding, porcine jockey - Hog Rider. That’s right! It’s time to break out your hammer, grab your hog, and yell at the top of your lungs, “HOOOOOG RIIIDAAAAAAH ”
Defense | Level |
Upgrade Cost |
Upgrade Time |
DPS | HP |
Mortar | 14 | 17.5M Gold | 18d | 48 | 1250 |
X-Bow | 9 | 18.5M Gold | 19d | 200 | 4500 |
Troop | Level |
Upgrade Cost |
Upgrade Time |
DPS | HP |
Training Cost |
Miner | 8 | 17.5M Elixir | 17d | 136 | 1100 | 7200 Elixir |
Yeti | 4 | 18M Elixir | 18d | 290 | 3700 | 25K Elixir* |
Hog Rider |
11 | 320K DE | 17d | 187 | 1080 | 160 DE |
Golem | 11 | 320K DE | 17d | 85/850 | 8400 | 875 DE |
Bowler | 6 | 320K DE | 17d 12h | 102 | 500 | 200 DE |
Finally, we are unlocking 50x more Wall segments for Town Hall 14 players to upgrade to level 15.
- Builders will no longer become stuck in Walls when defending during Wars, Friendly Challenges, or Legend League attacks.
- Fixed a bug that would cause a failure to save a Village in edit mode.This was caused by the Remove All tool to remove locked buildings. Locked buildings will no longer be removed when using the Remove All tool.
- Wars with more than the desired number of participants should no longer be possible (e.g. 15 vs 16).
COMMENTS