CLASH OF CLANS AUTUMN 2020 UPDATE IS HERE! COMPLETE RECAP + FREE SKIN GIVEAWAY!
Get ready Clashers, the Autumn 2020 update is here!
The update came with a very nice surprise, a beautiful Champion Skin for
U$10! As we always do with new skins, we are giving away the skin
on Twitter!
SUPER MINION EXPLAINED
The Super Minion is a powered-up version of the regular Minion.
Compared to the regular troop, the Super Minion provides a HUGE upgrade;
this is one of the biggest upgrades on the game. The Super Minion has 5x the
DPS of a regular Minion, 15x the HP, and uses 12 Housing Spaces instead of
2.
One of the negatives of this troop is that he can activate Air Bombs and Seeking Air Mines, while the regular Minion activates only Air Bombs.
The Special Ability is similar to the Builder Base Beta Minion: when the Super Minion is deployed, the first five attacks are fired from a longer range and deal extra damage. And it's quite a long-range.
The extended range makes probably the Super Minion one of the best troops to snipe buildings at the beginning of the attack preparing for the funnel, or to take out specific defenses. The longe range is so great that you can outrange Inferno Towers, Air Defenses and even Town Hall and the Archer Queen. Complete stats about the range coming soon.
The Super Valkyrie is a powered-up version of the regular Valkyrie. Compared to the regular troop, she s around 50% stronger, does 50% more damage, uses 20 housing spaces instead of 8, and moves slightly faster, around 20%.
Her attack and gameplay are similar to the regular troop. She likes to lead
the attack, moving fast toward enemy buildings, positioning herself on a
place where she can hit multiple buildings at once, and making 360º splash
damage spinning a massive double-bladed axe.
SPECIAL ABILITY
Like other Super Troops, it's on her Special Ability that the Super Valkyrie shows her real value.
When defeated, she drops a Rage Spell, making here a fantastic troop to lead the attacks, as her spell will boost your entire army.
NEW TOWN HALL 13 CONTENT
With the Autumn Update, we are adding additional Building and Troop levels,
as well as releasing more Walls for Town Hall 13 players to upgrade. Not
only do these new levels provide more upgrade opportunities for maxed
players, an additional level to Army Camps will be sure to stir the metagame
in new and exciting ways! We can't wait to see what brilliant strategies
emerge from this change.
LEVEL 19 ARCHER TOWER
LEVEL 11 ARMY CAMP
WALLS
The Supercell ID team has been hard at work adding a few new, community-requested features to improve the usability of the Supercell ID.
You can now custom name each of your Supercell ID accounts.
Ability to add profiles and profile pictures - time to find that best kitty photo!
Friends list - You can now add friends to your Supercell ID account and play with them across all Supercell games.
You can now see who on your friend's list is online and what Supercell game they are currently playing!
New accounts in the United States created after the release of this update will be asked to enter their age in the game. Players under the age of 16 will be identified as a young account and will have the following features:
Supercell ID will be unavailable. We hope to introduce a young player-compatible version of Supercell ID in a future update.
Clans with younger players will have a more strictly moderated Clan Chat. Profanity and personally identifiable information will be removed when detected in the Clan Chat channel.
Players will be given a confirmation pop-up if a link tries to take them outside of the game.
Once the player reaches 16 years of age, the above features will be removed.
2x Wall Breakers will destroy up to a level 9 Wall (TH9 and below).
3x Wall Breakers will destroy a level 10+ Wall (TH9 and up).
6x Wall Breakers can destroy a level 10+ Wall (TH9 and up) if they die in proximity.
{surl}Inferno Dragon| ='s beam will no longer heat up while flying; however, the charge-up time for higher damage levels has been reduced.
To give Wizards a little bit of breathing room and comply with international Clash labor laws, the Level 4 Siege Barracks Wizards have been reduced from 12 to 11.
{surl}Electro Dragon| ='s chain lightning will now prefer targets with the highest hit points if multiple targets are equidistant.
Super Archer will no longer miss targets within 0.1 tiles of her.
Improved the AI for all flying units by not forcing them to retarget when a Hidden Tesla appears when their current target is better.
Level 8 Air Defense (TH10) hit points have been increased by 10 HP, making them more resistant to Lightning Spell strikes.
The number of Skeletons spawned by the Skeleton Spell at each level has been increased by 1 Skeleton.
UPGRADE TIMES AND COSTS
We have reduced upgrade times and costs for multiple Dark Elixir troops. For the full list of changes refer to the tables below!
- 1. Champion King / Free Skin Giveaway
- 2. Halloween Troop: Skeleton Barrel
- 3. New Troop: Super Minion
- 3.1. Super Minion Explained
- 3.2. Special Ability: Long Shot
- 4. New Troop: Super Valkyrie
- 4.1. Super Valkyrie Explained
- 4.2. Special Ability
- 5. New Town Hall 13 Content
- 5.1. Level 19 Archer Tower
- 5.2. Level 12 Hidden Tesla
- 5.3. Level 11 Army Camp
- 5.4. Walls
- 6. Quality of Life Improvements & Game Changes
- 7. Super Troops Cooldown
- 8. Supercell ID
- 9. Age Verification for New Accounts
- 10. Heroes
- 11. Siege Machines
- 12. Builder Base
- 13. Skins
- 14. UI
- 15. VFX
- 16. Friendly Wars
- 17. Troops
- 17.1. Wall Breakers
- 17.2. Inferno Dragon
- 17.3. Siege Barracks
- 17.4. Electro Dragon
- 17.5. Super Archer
- 17.6. Flying Unit AI
- 18. Buildings
- 18.1. Air Defense
- 19. Spells
- 19.1. Skeleton Spell
- 20. Upgrade Times and Costs
CHAMPION KING / FREE SKIN GIVEAWAY
- [Message]
- ##check## Nhận nạp vé vàng game COC
-
Mọi nhu cầu về nạp game / Mua vé vàng COC các bạn vu lòng liên hệ
Hotline 0389986287 để được tư vấn nhanh chóng
One of the negatives of this troop is that he can activate Air Bombs and Seeking Air Mines, while the regular Minion activates only Air Bombs.
SPECIAL ABILITY: LONG SHOT
The Special Ability is similar to the Builder Base Beta Minion: when the Super Minion is deployed, the first five attacks are fired from a longer range and deal extra damage. And it's quite a long-range.
The extended range makes probably the Super Minion one of the best troops to snipe buildings at the beginning of the attack preparing for the funnel, or to take out specific defenses. The longe range is so great that you can outrange Inferno Towers, Air Defenses and even Town Hall and the Archer Queen. Complete stats about the range coming soon.
NEW TROOP: SUPER VALKYRIE
The Super Valkyrie is a powered-up version of the regular Valkyrie. Compared to the regular troop, she s around 50% stronger, does 50% more damage, uses 20 housing spaces instead of 8, and moves slightly faster, around 20%.
SPECIAL ABILITY
Like other Super Troops, it's on her Special Ability that the Super Valkyrie shows her real value.
When defeated, she drops a Rage Spell, making here a fantastic troop to lead the attacks, as her spell will boost your entire army.
NEW TOWN HALL 13 CONTENT
Defense | Level | Upgrade Cost | Upgrade Time | DPS | HP |
Archer Tower | 19 | 16M Gold | 16d | 134 | 1600 |
Hidden Tesla | 12 | 16.5M Gold | 17d | 140 | 1200 |
LEVEL 12 HIDDEN TESLA
Building | Level | Upgrade Cost | Upgrade Time | Troop Capacity | HP |
Army Camp | 11 | 16M Elixir | 16d | 75 | 800 |
Troop | Level | Upgrade Cost | Upgrade Time | DPS | HP | Training Cost |
Wizard | 10 | 15M Elixir | 15d | 245 | 250 | 4600 Elixir |
P.E.K.K.A | 9 | 15.5M Elixir | 15d | 680 | 6700 | 32.5K Elixir |
Giant | 10 | 15M Elixir | 15d | 72 | 2000 | 5000 Elixir |
WALLS
- An additional 100x Wall segments can now be upgraded to max level (14).
QUALITY OF LIFE IMPROVEMENTS & GAME CHANGES
With each update, we try to include as many Quality of Life (QOL) improvements as possible to make Clash of Clans even more enjoyable. In this update, we are introducing a ton of QOL improvements and bug fixes! With so many changes, we've broken them down by category so check them out below!
SUPER TROOPS COOLDOWN
With this update, we are removing the 7-day cooldown after you have used any Super Troops! Therefore, you are now able to use the same Super Troop consecutively without having to wait the 7-day period that was previously required. As the roster of Super Troops grows, we hope this will incentivize players to try out new combinations and exciting new meta changes without having to wait the previous 7-day period.
With this update, we are removing the 7-day cooldown after you have used any Super Troops! Therefore, you are now able to use the same Super Troop consecutively without having to wait the 7-day period that was previously required. As the roster of Super Troops grows, we hope this will incentivize players to try out new combinations and exciting new meta changes without having to wait the previous 7-day period.
The Supercell ID team has been hard at work adding a few new, community-requested features to improve the usability of the Supercell ID.
You can now custom name each of your Supercell ID accounts.
Ability to add profiles and profile pictures - time to find that best kitty photo!
Friends list - You can now add friends to your Supercell ID account and play with them across all Supercell games.
You can now see who on your friend's list is online and what Supercell game they are currently playing!
New accounts in the United States created after the release of this update will be asked to enter their age in the game. Players under the age of 16 will be identified as a young account and will have the following features:
Supercell ID will be unavailable. We hope to introduce a young player-compatible version of Supercell ID in a future update.
Clans with younger players will have a more strictly moderated Clan Chat. Profanity and personally identifiable information will be removed when detected in the Clan Chat channel.
Players will be given a confirmation pop-up if a link tries to take them outside of the game.
Once the player reaches 16 years of age, the above features will be removed.
HEROES
Heroes will now always guard the village and will automatically heal after taking a defense. The Guard toggle has now been removed.
Heroes will now always guard the village and will automatically heal after taking a defense. The Guard toggle has now been removed.
SIEGE MACHINES
The battle will no longer end prematurely if the Siege Machine is the final remaining unit.
The battle will no longer end prematurely if the Siege Machine is the final remaining unit.
BUILDER BASE
Beta Minion's AI improved to reduce randomness of their starting attack position.
Clock Tower Boost will no longer pause during maintenance as maintenance will not affect the Builder Base's progress.
Beta Minion's AI improved to reduce randomness of their starting attack position.
Clock Tower Boost will no longer pause during maintenance as maintenance will not affect the Builder Base's progress.
SKINS
New tech added to skin functionality to allow cooler, wilder special effects like customized spawned troops, attack hits, smoke effects, etc.
Fixed visual fidelity to correct weapons incorrectly clipping into the game geometry.
New tech added to skin functionality to allow cooler, wilder special effects like customized spawned troops, attack hits, smoke effects, etc.
Fixed visual fidelity to correct weapons incorrectly clipping into the game geometry.
UI
The "For You" tab has been removed. The "Community" tab provides up-to-date content by the Clash Content Creators with useful strategy videos and helpful guides.
The "For You" tab has been removed. The "Community" tab provides up-to-date content by the Clash Content Creators with useful strategy videos and helpful guides.
VFX
The game engine can now render multiple spell effects at once (combinations of Heal, Jump, Rage, Poison, Invisibility, Haste, Eternal Tome, Freeze, Frost, Clone, Stun, Shrink, etc.).
The game engine can now render multiple spell effects at once (combinations of Heal, Jump, Rage, Poison, Invisibility, Haste, Eternal Tome, Freeze, Frost, Clone, Stun, Shrink, etc.).
- Wall Breakers will now be able to use Jump Spell
- Wall Breakers AI has been improved for greater target consistency and reduces the chance of them attacking different Wall segments when deployed. Some attack damage has been shifted to the Wall Breakers death damage to make them more predictable and viable, assuming max Laboratory level for your respective Town Hall level:
2x Wall Breakers will destroy up to a level 9 Wall (TH9 and below).
3x Wall Breakers will destroy a level 10+ Wall (TH9 and up).
6x Wall Breakers can destroy a level 10+ Wall (TH9 and up) if they die in proximity.
Please refer to the table below for the updated Wall Breaker damage stats. NOTE: All damage versus Walls have a 40x damage multiplier.
INFERNO DRAGON
Level | Hit Damage | Death Damage |
1 | 6 | 6 |
2 | 10 | 9 |
3 | 15 | 13 |
4 | 20 | 16 |
5 | 43 | 23 |
6 | 55 | 30 |
7 | 66 | 36 |
8 | 75 | 42 |
9 | 86 | 48 |
INFERNO DRAGON
{surl}Inferno Dragon| ='s beam will no longer heat up while flying; however, the charge-up time for higher damage levels has been reduced.
To give Wizards a little bit of breathing room and comply with international Clash labor laws, the Level 4 Siege Barracks Wizards have been reduced from 12 to 11.
{surl}Electro Dragon| ='s chain lightning will now prefer targets with the highest hit points if multiple targets are equidistant.
Super Archer will no longer miss targets within 0.1 tiles of her.
Improved the AI for all flying units by not forcing them to retarget when a Hidden Tesla appears when their current target is better.
Level 8 Air Defense (TH10) hit points have been increased by 10 HP, making them more resistant to Lightning Spell strikes.
The number of Skeletons spawned by the Skeleton Spell at each level has been increased by 1 Skeleton.
UPGRADE TIMES AND COSTS
We have reduced upgrade times and costs for multiple Dark Elixir troops. For the full list of changes refer to the tables below!
Troop | Level | Old Upgrade Time | New Upgrade Time | Old Upgrade Cost | New Upgrade Cost |
Minion | 2 | 3d | 2d | 10,000 DE | 10,000 DE |
3 | 3.5d | 2.5d | 20,000 DE | 15,000 DE | |
4 | 4d | 3d | 30,000 DE | 20,000 DE | |
5 | 5.5d | 4d | 40,000 DE | 30,000 DE | |
6 | 7.5d | 5d | 50,000 DE | 40,000 DE | |
7 | 11.5d | 7.5d | 140,000 DE | 90,000 DE | |
8 | 14d | 14d | 180,000 DE | 180,000 DE | |
9 | 15.5d | 15.5d | 250,000 DE | 250,000 DE | |
Hog Rider | 2 | 3.5d | 2.5d | 20,000 DE | 15,000 DE |
3 | 4d | 3d | 30,000 DE | 20,000 DE | |
4 | 4.5d | 3.5d | 40,000 DE | 25,000 DE | |
5 | 6d | 4.5d | 50,000 DE | 35,000 DE | |
6 | 7.5d | 5.5d | 60,000 DE | 50,000 DE | |
7 | 11.5d | 8d | 150,000 DE | 100,000 DE | |
8 | 14d | 12d | 200,000 DE | 180,000 DE | |
9 | 14d | 14d | 240,000 DE | 240,000 DE | |
10 | 16d | 16d | 280,000 DE | 280,000 DE | |
Valkyrie | 2 | 4d | 3.5d | 40,000 DE | 25,000 DE |
3 | 5.5d | 4d | 50,000 DE | 30,000 DE | |
4 | 6.5d | 4.5d | 60,000 DE | 35,000 DE | |
5 | 8d | 6d | 70,000 DE | 60,000 DE | |
6 | 11.5d | 8.5d | 150,000 DE | 110,000 DE | |
7 | 14d | 14d | 190,000 DE | 190,000 DE | |
8 | 16d | 16d | 260,000 DE | 260,000 DE | |
Golem | 2 | 4d | 3.5d | 50,000 DE | 30,000 DE |
3 | 5.5d | 4d | 60,000 DE | 35,000 DE | |
4 | 6.5d | 4.5d | 70,000 DE | 40,000 DE | |
5 | 8d | 6d | 80,000 DE | 70,000 DE | |
6 | 9.5d | 7.5d | 120,000 DE | 100,000 DE | |
7 | 11.5d | 8d | 180,000 DE | 120,000 DE | |
8 | 14d | 12d | 200,000 DE | 180,000 DE | |
9 | 14d | 14d | 220,000 DE | 220,000 DE | |
10 | 16d | 16d | 270,000 DE | 270,000 DE | |
Witch | 2 | 6d | 5d | 75,000 DE | 50,000 DE |
3 | 9d | 6.5d | 120,000 DE | 80,000 DE | |
4 | 12d | 9.5d | 160,000 DE | 130,000 DE | |
5 | 14d | 14d | 200,000 DE | 200,000 DE | |
Lava Hound | 2 | 6.5d | 5d | 60,000 DE | 50,000 DE |
3 | 8d | 6.5d | 70,000 DE | 70,000 DE | |
4 | 11.5d | 9d | 150,000 DE | 125,000 DE | |
5 | 14d | 14d | 200,000 DE | 200,000 DE | |
6 | 16d | 16d | 270,000 DE | 270,000 DE | |
Bowler | 2 | 8.5d | 7d | 120,000 DE | 90,000 DE |
3 | 12d | 10d | 160,000 DE | 140,000 DE | |
4 | 14d | 14d | 200,000 DE | 200,000 DE | |
5 | 16d | 16d | 280,000 DE | 280,000 DE |
COMMENTS